Project Rap Rabbit, a Kickstarter Project based on rhythm games like PaRappa the Rapper, failed to make its funding goal. The project only raised 162,000 pounds, only 19 percent of its original funding goal.
Your excitement for Project Rap Rabbit has been wonderful to behold, but today we must sadly accept that our crowd-funding journey must end here. We knew that sourcing funds for a high-quality rhythm-action game would be tough, and though we knew that Project Rap Rabbit would be an incredible game, unfortunately, we weren’t able to do enough to prove that to the wider world.
We sadly are not in the position to be able to fund further production for a future crowd-funding relaunch involving a title deeper in development, and wouldn’t want to scale back our vision. As a result, work on Project Rap Rabbit cannot continue at this time.
There are two things that come to mind with this Kickstarter
1. There was no demand for a PaRappa style game
Despite the designer’s best intention, perhaps games like PaRappa the Rapper died out because fans didn’t want them anymore. These games had a limited run on the PS1 and were niche games even in their own time. I’m sure there are plenty of fans who would kill for a new rhythm game like this, but the Kickstarter shows these fans are a minority at best.
2.This is the end of Revival Kickstarters
It’s true that a major reason this Kickstarter failed is due to limited demand for this game. Nevertheless, it’s otherwise unheard of for a retro revival Kickstarter to not only fail to meet its funding goal, yet Project Rap Rabbit miss it by a staggering 80 percent. This is in stark contrast to the other retro-style Kickstarters that blast past their initial funding goal.
There is a general fatigue with these kinds of games. Developers promise the world, but rarely do these games deliver. The game’s developers promise the moon and the stars. However, the projects take forever to release and are often inferior to the game they are trying to emulate. The newest indie darling Yooka-Laylee failed to deliver on its promise of a “Rare-vival.” On Metacritic, the game scored an average score 73 from critics and scored even worse with users at 6.6. After so many failed attempts, potential backers are done with these types of projects games.
It may be a long time until we see another revival Kickstarter project if we see one at all.